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Blame of Economy: market, class change and resets
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1## Market
2
3The buying price of an item is $\lfloor \mathrm{value\ at\ rank\ E} \times \mathrm{rank\ factor} \times 4 \rfloor$. You sell back at **80%** of the price you paid (or of the value it dropped with), plus 80% of the shards you invested in the forge.
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5| Rank | Armor and accessories | Weapons |
6|---|---|---|
7| E | ×1 | ×1 |
8| D | ×2 | ×3 |
9| C | ×3.5 | ×6.5 |
10| B | ×5.75 | ×13 |
11| A | ×9.5 | ×26 |
12| S | ×15 | ×50 |
13| S+ | ×22 | ×85 |
14| Nation | ×30 | ×130 |
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16## Class change
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18The first change of a profile is free. After that: $\max(1000,\ 100 \times \mathrm{level},\ \mathrm{stat\ reset\ cost})$ shards, with 60 s between two changes. Your level is kept by steps of 50 (449 → 400; under 50: 10; under 10: 1), or you can reset everything. Stat points and skill trees are given back.
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20## Resets
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22| Reset | Cost (shards) |
23|---|---|
24| Stats | max(500, 120 × points placed) |
25| Skill tree | max(1,500, 150 × skill points spent) |
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27Both also exist as Robux products in the [shop](/w/overrank/products).
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29## Trades and other prices
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31- Trades go up to 10,000,000 shards.
32- Tower tickets: see [Tower formulas](/w/overrank/formulas/tower).
33- Forge costs: see [Items and forge](/w/overrank/formulas/items-and-forge).
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