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Economy: market, class change and resets

What the market charges and pays, and what a class change, a stat reset and a skill tree reset cost.

Last edited by Awaitlab · Nov 2, 2026· 0 views · 1 contributor
Economy: market, class change and resets (Formulas)

Quick facts

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Formulas
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Market

The buying price of an item is ⌊value at rank E×rank factor×4⌋\lfloor \mathrm{value\ at\ rank\ E} \times \mathrm{rank\ factor} \times 4 \rfloor. You sell back at 80% of the price you paid (or of the value it dropped with), plus 80% of the shards you invested in the forge.

RankArmor and accessoriesWeapons
E×1×1
D×2×3
C×3.5×6.5
B×5.75×13
A×9.5×26
S×15×50
S+×22×85
Nation×30×130

Class change

The first change of a profile is free. After that: max⁡(1000, 100×level, stat reset cost)\max(1000,\ 100 \times \mathrm{level},\ \mathrm{stat\ reset\ cost}) shards, with 60 s between two changes. Your level is kept by steps of 50 (449 → 400; under 50: 10; under 10: 1), or you can reset everything. Stat points and skill trees are given back.

Resets

ResetCost (shards)
Statsmax(500, 120 × points placed)
Skill treemax(1,500, 150 × skill points spent)

Both also exist as Robux products in the shop.

Trades and other prices

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