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Dungeon events

Surprises that can happen inside a dungeon: rule rooms, vaults, rival awakened, locked exits and more.

Last edited by Awaitlab · Nov 2, 2026· 0 views · 1 contributor
Dungeon events (Dungeons)

Quick facts

Type
Dungeons

How events work

When a dungeon is generated, there is a 30% chance of an event, and a 20% chance of a second one. A pity rule makes them more likely the longer you go without (+15% per dungeon, guaranteed after 5). Only events allowed at the rank of the dungeon can happen, and at most one major event per dungeon.

EventKindFrom rankWhat you see
Rule roomMinorEA room here follows its own law.
Timed vaultMinorEA vault of shards lies ahead. It will not stay open.
Theme riftMinorEA pocket of another world is lodged in this rift.
Rival awakenedMajor (at most one per dungeon)EAnother awakened claims this rift.
Invincible wandererMajor (at most one per dungeon)ESomething no blade can wound roams these halls. Avoid it.
Locked dungeonMajor (at most one per dungeon)EThe way out is sealed until the guardian falls.
Awakened guardianMajor (at most one per dungeon)DThe guardian of this rift is awake. It is far stronger.
??? (never announced)Major?Undiscovered
??? (never announced)Major?Undiscovered

Chances of each event: events table. Some events are never announced: Double dungeon, Nested rift...

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