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## How events work When a dungeon is generated, there is a **30%** chance of an event, and a **20%** chance of a second one. A *pity* rule makes them more likely the longer you go without (+15% per dungeon, guaranteed after 5). Only events allowed at the rank of the dungeon can happen, and at most one *major* event per dungeon. | Event | Kind | From rank | What you see | |---|---|---|---| | Rule room | Minor | E | A room here follows its own law. | | Timed vault | Minor | E | A vault of shards lies ahead. It will not stay open. | | Theme rift | Minor | E | A pocket of another world is lodged in this rift. | | Rival awakened | Major (at most one per dungeon) | E | Another awakened claims this rift. | | Invincible wanderer | Major (at most one per dungeon) | E | Something no blade can wound roams these halls. Avoid it. | | Locked dungeon | Major (at most one per dungeon) | E | The way out is sealed until the guardian falls. | | Awakened guardian | Major (at most one per dungeon) | D | The guardian of this rift is awake. It is far stronger. | | ??? (never announced) | Major | ? | Undiscovered | | ??? (never announced) | Major | ? | Undiscovered | Chances of each event: [events table](/w/overrank/odds#dungeon-event). Some events are never announced: [Double dungeon](/w/overrank/rifts/double-dungeon), [Nested rift](/w/overrank/rifts/nested-rift)...
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