- Dungeons
- Guide
Rift modifiers
Anomaly modifiers change the rules of a run in exchange for more XP and shards.

Quick facts
- Type
- Dungeons
Modifiers
About 45% of the dungeons roll a modifier. Each one trades a handicap for a reward bonus:
| Modifier | XP | Shards | Chance |
|---|---|---|---|
| Darkness | ×1.25 | ×1.2 | 30% |
| Regeneration | ×1.15 | ×1.15 | 25% |
| Collapse | ×1.2 | ×1.3 | 20% |
| Resonance (XP x2) | ×2 | ×1 | 15% |
Some rooms follow a special rule (Silence, Momentum). The run has a time limit of 8 minutes when the Collapse modifier is on. Odds: modifier chance, which modifier.
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