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Blame of Falling: lives and revives
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1## In the city
2
3You get up after **3 s**, untouchable for 2 s.
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5## In a dungeon
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7- On entering you get **extra lives**, rolled between 0 and a maximum that depends on the rift's rank (more in the low ranks).
8- Fallen with a life left, you come back in the **furthest room the party cleared** (the entrance before that).
9- Out of lives: **ELIMINATED**. You have 45 s to choose: watch the hunters still standing, leave, or **come back** for 39 R$ (once per dungeon). No choice: you leave. Once out, there is no way back into that same dungeon.
10- A rift that collapses crushes everyone inside: back to the city.
11- Not hurt once since you entered? You earn **+5% XP** in the dungeon while it lasts (the no-hit bonus).
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13| Rift rank | Extra lives (at most) |
14|---|---|
15| [Rank E](/w/overrank/ranks/e) | 5 |
16| [Rank D](/w/overrank/ranks/d) | 4 |
17| [Rank C](/w/overrank/ranks/c) | 4 |
18| [Rank B](/w/overrank/ranks/b) | 3 |
19| [Rank A](/w/overrank/ranks/a) | 3 |
20| [Rank S](/w/overrank/ranks/s) | 2 |
21| [Rank S+](/w/overrank/ranks/s-plus) | 1 |
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23## In the Endless Tower
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25You have 25 s to **come back** for 39 R$ (at most 3 times a run: back on the arena's spawn, the floor goes on) or **leave** (the run ends there). See the [Endless Tower](/w/overrank/guides/endless-tower).
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27## Related
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29The comeback product: [Extra Life (Revive)](/w/overrank/products/dungeon-revive). Lives also change with the [dungeon modifiers](/w/overrank/dungeons/modifiers) and [dungeon events](/w/overrank/odds#dungeon-event).
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