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Awaitlab

Nov 2, 2026, 12:00 PM

Imported from the game data

First revision
1## The rule
2
3Every luck bonus is added up: multiplier = 1 + min(5, sum of the bonuses) (Lucky pass +0.5, a x2 boost +1, guild perk +0.05 a level...), so x6 at most.
4
5$$\mathrm{multiplier} = 1 + \min\!\left(5,\ \sum \mathrm{bonuses}\right)$$
6
7| Source | Bonus |
8|---|---|
9| Lucky game pass (Monarch includes it; they do not stack) | +0.5 |
10| Luck boost (special item) | +1 |
11| Personal luck boost (shop 30 / 120 min, or All boost 60 min) | +1 |
12| Server luck boost (shop, 30 min) | +1 |
13| Global luck boost (shop, 30 min) | +1 |
14| Lucky Surge (staff event, 20 min) | +1 |
15| Guild perk Luck | +0.05 per level (5 levels) |
16| Guild boost Luck (1 h) | +1 |
17
18## Examples
19
20| Your bonuses | Multiplier | Elite item drop (8%) | Chest item (25%) |
21|---|---|---|---|
22| None | ×1 | 8% | 25% |
23| Lucky pass | ×1.5 | 12% | 37.5% |
24| Lucky pass + personal boost | ×2.5 | 20% | 62.5% |
25| Everything at once (+5 or more) | ×6 | 48% | 100% (capped) |
26
27## Where luck counts
28
29- **Chance-based drops**: the elite item (8%), the items of chests, any drop with a chance. Chance × multiplier, 100% at most.
30- **Guardian spoils**: only the equipment grades **above the centre rank** are multiplied, by min(multiplier × stars bonus, 3), then the weights are renormalised. Dungeon stars add ×1.1, ×1.25 or ×1.4 for 1, 2 or 3 stars. The daily weapon of the group follows the same rule.
31- The XP and shard multipliers use the same addition rule.
32
33## Where luck does not count
34
35- The rarity weights of normal drops (luck changes *whether* an item drops, not its rarity).
36- The Nation edition roll, gemstones, chest tiers, the market stock and events.
37
38## In the odds hub
39
40Tick the bonuses you have in the [odds hub](/w/overrank/odds): each table is recomputed with your multiplier. Lines marked with ✨ are the ones luck affects.
41
42> The Lucky pass is **+50%** (×1.5), not ×1.25, and bonuses are **added**, not multiplied. Older notes of this wiki were wrong.
43
44## Odds tables with luck
45
46- [Elite kill](/w/overrank/odds#elite-drop)
47- [Chest item](/w/overrank/odds#chest-item)
48- [Spoils equipment grade (offset from the centre rank)](/w/overrank/odds#loot-rank)
49- [Paid reroll equipment grade](/w/overrank/odds#loot-rank-reroll)

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