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Awaitlab

Nov 2, 2026, 12:00 PM

Imported from the game data

First revision
1## Overview
2
3The **Endless Tower** rises over the north of the [city](/w/overrank/places/city): walk in from its plaza. It has no end: you play floor after floor, **alone**, against waves that get tougher with every floor. A **boss** waits every 25 floors and you can restart from a **checkpoint** every 25 floors.
4
5## Arena styles
6
7Every 100 floors the arena changes style:
8
9- Floors 1 to 100: **Marble Sanctum**
10- Floors 101 to 200: **Frozen Spire**
11- Floors 201 to 300: **Infernal Forge**
12- Floors 301 to 400: **Celestial Court**
13- Floors 401 to 500: **Void Throne** (then the styles start over)
14
15![Marble Sanctum](/games/overrank/tower/marble-sanctum-512.webp) ![Frozen Spire](/games/overrank/tower/frozen-spire-512.webp) ![Infernal Forge](/games/overrank/tower/infernal-forge-512.webp) ![Celestial Court](/games/overrank/tower/celestial-court-512.webp) ![Void Throne](/games/overrank/tower/void-throne-512.webp)
16
17## The rank shown for a floor
18
19| From floor | Rank shown |
20|---|---|
21| 1 | E |
22| 10 | D |
23| 25 | C |
24| 50 | B |
25| 100 | A |
26| 200 | S |
27| 350 | S+ |
28| 500 | Nation |
29
30The rank is only a label: the numbers below tell the real strength.
31
32## Tickets
33
34Each entry needs a ticket. You get **1 free ticket a day** (UTC day); more can be bought with shards (the price grows with your checkpoint: see [Tower formulas](/w/overrank/formulas/tower)). Tickets can also be bought with Robux: tier 1 (from checkpoint 0) 15 R$, tier 2 (from checkpoint 4) 35 R$, tier 3 (from checkpoint 12) 75 R$, tier 4 (from checkpoint 20) 150 R$.
35
36## Strength of a floor
37
38- Monster HP grows by 1.55% per floor and damage by 1.25% per floor.
39- Monsters per wave: 3 + floor / 8 (12 at most).
40- Elite chance: 5% + 0.15% per floor (45% at most): [elite table](/w/overrank/odds#tower-elite).
41- Floor shards: 5 + 0.6 per floor (×4 on a boss floor).
42- The boss of a boss floor (a guardian) has ×4 HP, +0.12 for each checkpoint below its floor (×12 at most), and ×1.3 damage, on top of its floor.
43
44## Falling
45
46Fallen in the tower, you have 25 s to choose: **come back** for 39 R$ (at most 3 times a run: back on the arena's spawn, the floor goes on) or **leave** (the run ends there).
47
48## Leaderboard rewards
49
50The **Tower** leaderboard rewards its best players: the top 3 get exclusive cosmetics ([Apex armor](/w/overrank/cosmetics/tower-apex-armor), [Gilded aura](/w/overrank/cosmetics/tower-gilded-aura), [Gilded blade](/w/overrank/cosmetics/tower-gilded-blade)) and the winner gets the title [Sovereign of the Endless Tower](/w/overrank/titles/tower-apex). See the [leaderboards](/w/overrank/leaderboards).

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