- Formulas
- Guide
- Formula
Combat: damage, defense and critical hits
What your health, mana, damage, speed, critical chance, defense and evasion really are, with the caps.
Quick facts
- Type
- Formulas
Health and mana
VIT, INT and SPI are your Vitality, Intelligence and Spirit. Out of a fight you regenerate 3% of your max HP per second, starting 5 seconds after the last hit (plus 0.0075% per point of Vitality).
Basic attack
The combo multiplier is ×1, ×1.1 then ×1.6 on the third hit. Each weapon style has its own multiplier:
| Style | Damage |
|---|---|
| Blade | ×1 |
| Spear | ×1.05 |
| Dagger | ×0.72 |
| Scythe | ×1.1 |
| Greatsword | ×1.5 |
| Hammer | ×1.55 |
| Staff | ×0.9 |
The time between attacks is seconds times the style's own interval.
Critical hits
Chance = . A critical hit deals ×1.75 damage (plus critical damage bonuses).
Skills
A skill deals its percentage of your physical power (Strength + weapon) or magic power (Intelligence + weapon), times the multipliers of your class, tree and buffs, then a critical roll. Each skill level past the first adds +15% power and −5% cooldown.
Cooldown reduction: .
Defense and evasion
- Reduction caps at 70% (Tank 65%, Berserker 62%).
- Evasion = + bonuses, 60% at most (Survivor 52%).
PvP
A hit on another awakened deals 50% of its damage, and never more than 30% of the victim's max HP in one hit.
- Balance between awakened (only in PvP): the gap between a strong and a weak awakened is narrowed (power = square root of offense × toughness).
- PvP caps: evasion 40%, damage reduction 50%, life steal ×0.5, critical damage ×0.75.
- Protection: an awakened 3 ranks or more below you cannot be hit unless he struck you first (30 s), and his kill counts on no record.
- Fair duel: a duel can be asked as fair: both fight as strong as their average, each with his own class.
Something missing or wrong? Anyone can edit this page.
Edit this pageTalk about this page
Share tips, report a mistake or ask a question: the forum keeps the conversation next to the page.