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Blame of Dungeon events

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Awaitlab

Nov 2, 2026, 12:00 PM

Imported from the game data

First revision
1## How events work
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3When a dungeon is generated, there is a **30%** chance of an event, and a **20%** chance of a second one. A *pity* rule makes them more likely the longer you go without (+15% per dungeon, guaranteed after 5). Only events allowed at the rank of the dungeon can happen, and at most one *major* event per dungeon.
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5| Event | Kind | From rank | What you see |
6|---|---|---|---|
7| Rule room | Minor | E | A room here follows its own law. |
8| Timed vault | Minor | E | A vault of shards lies ahead. It will not stay open. |
9| Theme rift | Minor | E | A pocket of another world is lodged in this rift. |
10| Rival awakened | Major (at most one per dungeon) | E | Another awakened claims this rift. |
11| Invincible wanderer | Major (at most one per dungeon) | E | Something no blade can wound roams these halls. Avoid it. |
12| Locked dungeon | Major (at most one per dungeon) | E | The way out is sealed until the guardian falls. |
13| Awakened guardian | Major (at most one per dungeon) | D | The guardian of this rift is awake. It is far stronger. |
14| ??? (never announced) | Major | ? | Undiscovered |
15| ??? (never announced) | Major | ? | Undiscovered |
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17Chances of each event: [events table](/w/overrank/odds#dungeon-event). Some events are never announced: [Double dungeon](/w/overrank/rifts/double-dungeon), [Nested rift](/w/overrank/rifts/nested-rift)...

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