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Awaitlab

Nov 2, 2026, 12:00 PM

Imported from the game data

First revision
1## Overview
2
3Clockwork Vault is one of the themes the game picks when a dungeon is generated. The theme brings the monsters of the rooms and the guardian of the arena. Its signature hazard is **lava**: lava floors.
4
5![Clockwork Vault in the game](/games/overrank/dungeons/clockwork-vault.webp)
6
7## Monsters
8
9| Monster | Weight | From rank |
10|---|---|---|
11| [Cog Hound](/w/overrank/monsters/cog-hound) | 3 | any |
12| [Gear Sentinel](/w/overrank/monsters/gear-sentinel) | 3 | any |
13| [Tesla Adept](/w/overrank/monsters/tesla-adept) | 2 | C |
14
15The weight is how often the monster is picked for a room. Its minion (the adds a guardian calls) is [Cog Hound](/w/overrank/monsters/cog-hound).
16
17## Guardian
18
19[Grand Mechanist](/w/overrank/monsters/grand-mechanist) - the final fight. Each variant (standard, enraged, summoner) is rolled when the dungeon is generated: [guardian variants](/w/overrank/odds#guardian-variant-e).
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21## How often it appears
22
23| Dungeon rank | Chance |
24|---|---|
25| Rank E | 6.9% |
26| Rank D | 6.7% |
27| Rank C | 11.4% |
28| Rank B | 8.6% |
29| Rank A | 8.3% |
30| Rank S | 8.1% |
31| Rank S+ | 7.7% |
32
33Full tables: [dungeon themes by rank](/w/overrank/odds#dungeon-theme-e).

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