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Awaitlab

Nov 2, 2026, 12:00 PM

Imported from the game data

First revision
1## How classes work
2
3Your **class** decides your bonuses, your weapons, your armor, your skill tree and your playstyle. Everybody starts as a **Human** (no class). You can change class from the status window: the first change of a profile is free, later ones cost shards.
4
5- **Normal classes** can be picked freely and stop at level 100.
6- **Special classes** are hidden: their unlock condition is a secret feat, and they go up to level 999.
7- Each class has a **role** (damage, tank, support or hybrid) and a **difficulty** (easy, normal, hard).
8
9## Picking your first class
10
11| If you like... | Try |
12|---|---|
13| Hitting hard and moving fast | [Assassin](/w/overrank/classes/assassin) |
14| Holding the line for a party | [Tank](/w/overrank/classes/tank) |
15| Spells and big areas | [Mage](/w/overrank/classes/mage) |
16| Healing and buffs | [Support](/w/overrank/classes/support) |
17| Simple melee | [Attacker](/w/overrank/classes/attacker) |
18| Minions | [Necromancer](/w/overrank/classes/necromancer) |
19| Trying everything | [Human](/w/overrank/classes/human) |
20
21## Roles
22
23| Role | Classes you can pick |
24|---|---|
25| Damage | 3 |
26| Tank | 1 |
27| Support | 1 |
28| Hybrid | 2 |
29
30## Special classes
31
32Some special classes are **undiscovered**: their pages are blurred and ask for your help. If you find one, complete the page and remove the *Undiscovered* tag.
33
34The game gives a hint for each one in the class window. Players find the real conditions and write them here.

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