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Runes and stars
Runes (12 kinds, 6 rarities, from dungeon guardians) engraved at the Rune Temple, and up to 5 stars on weapons and armors for +4% of their stats each in dungeons.

Quick facts
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Runes
- Runes drop only from dungeon guardians: each awakened there rolls (12% in a rank E dungeon up to 35% in a Nation one, x1.5 in a guild raid); a higher rank's dungeon gives rarer runes. Odds: rune drops and rune rarity.
- At the altar of the Rune Temple, engrave a rune into a weapon, armor or pendant that it fits. One rune per item: a new one replaces the old one (lost).
- The item is then bound for a while: it cannot be worn, sold, traded or forged. Once free, the rune works while the item is worn.
- Skip the binding with shards (per hour left) or Robux, or with a binding skip bought from the traveling merchant.
The 12 runes
| Rune | Gives | Common | Mythic | Fits | |
|---|---|---|---|---|---|
![]() | Rune of Might | damage | 1% | 5% | weapon |
![]() | Rune of Ferocity | critical damage | 2% | 10% | weapon |
![]() | Rune of Haste | attack speed | 1% | 5% | weapon |
![]() | Rune of the Leech | life steal | 0.3% | 1.5% | weapon |
![]() | Rune of Precision | critical chance | 0.6% | 3% | weapon, pendant |
![]() | Rune of Vigor | max HP | 1.2% | 6% | armor |
![]() | Rune of Ward | damage reduction | 0.6% | 3% | armor |
![]() | Rune of Evasion | evasion | 0.5% | 2.5% | armor, pendant |
![]() | Rune of Swiftness | move speed | 0.3 | 1.5 | armor, pendant |
![]() | Rune of Focus | skill cooldowns (less) | 0.6% | 3% | pendant |
![]() | Rune of Arcana | max mana | 1.5% | 7.5% | pendant |
![]() | Rune of Wisdom | XP | 1% | 5% | pendant |
Each rarity multiplies the rune's base: Common x1, Uncommon x1.5, Rare x2, Epic x3, Legendary x4, Mythic x5.
Rarities and binding
| Rarity | Value | Binding | Skip (shards per hour left) | Skip (Robux) |
|---|---|---|---|---|
| Common | x1 | 10 min | 400 (60 at least) | 5 R$ |
| Uncommon | x1.5 | 30 min | 600 (120 at least) | 10 R$ |
| Rare | x2 | 1 h | 900 (250 at least) | 20 R$ |
| Epic | x3 | 2 h | 1,400 (500 at least) | 35 R$ |
| Legendary | x4 | 3 h 30 | 2,200 (900 at least) | 60 R$ |
| Mythic | x5 | 5 h | 3,200 (1,500 at least) | 99 R$ |
Stars
- Up to 5 stars on a weapon or an armor (not on pendants), added at the forge (STARS).
- Each star gives the item +4% of its own stats, inside dungeons only (+20% with 5 stars).
- Stars cost essences: every dungeon boss you help defeat gives some (more for a higher rank); the traveling merchant sells some too.
| Star | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Essences | 60 | 180 | 450 | 1,100 | 2,600 |
| Boss rank | E | D | C | B | A | S | S+ | Nation |
|---|---|---|---|---|---|---|---|---|
| Essences | 1 | 2 | 3 | 5 | 8 | 12 | 18 | 25 |
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