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Runes and stars

Runes (12 kinds, 6 rarities, from dungeon guardians) engraved at the Rune Temple, and up to 5 stars on weapons and armors for +4% of their stats each in dungeons.

Last edited by Awaitlab · Nov 2, 2026· 0 views · 1 contributor
Runes and stars (Systems)

Quick facts

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Systems
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Runes

  • Runes drop only from dungeon guardians: each awakened there rolls (12% in a rank E dungeon up to 35% in a Nation one, x1.5 in a guild raid); a higher rank's dungeon gives rarer runes. Odds: rune drops and rune rarity.
  • At the altar of the Rune Temple, engrave a rune into a weapon, armor or pendant that it fits. One rune per item: a new one replaces the old one (lost).
  • The item is then bound for a while: it cannot be worn, sold, traded or forged. Once free, the rune works while the item is worn.
  • Skip the binding with shards (per hour left) or Robux, or with a binding skip bought from the traveling merchant.

The 12 runes

RuneGivesCommonMythicFits
Rune of MightRune of Mightdamage1%5%weapon
Rune of FerocityRune of Ferocitycritical damage2%10%weapon
Rune of HasteRune of Hasteattack speed1%5%weapon
Rune of the LeechRune of the Leechlife steal0.3%1.5%weapon
Rune of PrecisionRune of Precisioncritical chance0.6%3%weapon, pendant
Rune of VigorRune of Vigormax HP1.2%6%armor
Rune of WardRune of Warddamage reduction0.6%3%armor
Rune of EvasionRune of Evasionevasion0.5%2.5%armor, pendant
Rune of SwiftnessRune of Swiftnessmove speed0.31.5armor, pendant
Rune of FocusRune of Focusskill cooldowns (less)0.6%3%pendant
Rune of ArcanaRune of Arcanamax mana1.5%7.5%pendant
Rune of WisdomRune of WisdomXP1%5%pendant

Each rarity multiplies the rune's base: Common x1, Uncommon x1.5, Rare x2, Epic x3, Legendary x4, Mythic x5.

Rarities and binding

RarityValueBindingSkip (shards per hour left)Skip (Robux)
Commonx110 min400 (60 at least)5 R$
Uncommonx1.530 min600 (120 at least)10 R$
Rarex21 h900 (250 at least)20 R$
Epicx32 h1,400 (500 at least)35 R$
Legendaryx43 h 302,200 (900 at least)60 R$
Mythicx55 h3,200 (1,500 at least)99 R$

Stars

  • Up to 5 stars on a weapon or an armor (not on pendants), added at the forge (STARS).
  • Each star gives the item +4% of its own stats, inside dungeons only (+20% with 5 stars).
  • Stars cost essences: every dungeon boss you help defeat gives some (more for a higher rank); the traveling merchant sells some too.
Star12345
Essences601804501,1002,600
Boss rankEDCBASS+Nation
Essences12358121825

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