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Blame of Rank D rift
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1## Overview
2
3A rank D city rift. Stays open 420 s in the city.
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5
6
7## Strength and rewards
8
9| Modifier | Value |
10|---|---|
11| Monster HP | ×2.5 |
12| Monster damage | ×2.5 |
13| Guardian HP | ×2.8 |
14| XP | ×1.8 |
15| Clear shards | 80 |
16
17Multipliers are relative to a rank E rift. Details: [Dungeon formulas](/w/overrank/formulas/dungeons).
18
19## Where it opens
20
21| District | Share of the rifts |
22|---|---|
23| Docks | 35.0% |
24| Residential Quarter | 40.0% |
25| Old Town | 30.0% |
26
27The share depends on the district and on who is around: see [rift ranks per district](/w/overrank/odds#rift-rank-docks).
28
29## Dungeon themes
30
31The theme of the dungeon decides the monsters and the guardian:
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33- [Iron Fortress](/w/overrank/dungeons/fortress) - guardian [Cinder Colossus](/w/overrank/monsters/cinder-colossus)
34- [Ruined Temple](/w/overrank/dungeons/ruined-temple) - guardian [Hollow Sovereign](/w/overrank/monsters/hollow-sovereign)
35- [The Shattered Threshold](/w/overrank/dungeons/shattered-threshold) - guardian [Rift Colossus](/w/overrank/monsters/rift-colossus)
36- [Storm Peak](/w/overrank/dungeons/storm-peak) - guardian [Storm Titan](/w/overrank/monsters/storm-titan)
37- [Clockwork Vault](/w/overrank/dungeons/clockwork-vault) - guardian [Grand Mechanist](/w/overrank/monsters/grand-mechanist)
38- [Sunken Abyss](/w/overrank/dungeons/sunken-abyss) - guardian [Drowned King](/w/overrank/monsters/drowned-king)
39- [Frozen Cavern](/w/overrank/dungeons/ice-cave) - guardian [Frost Matriarch](/w/overrank/monsters/frost-matriarch)
40- [Drowned Marsh](/w/overrank/dungeons/swamp) - guardian [Rotwood Behemoth](/w/overrank/monsters/rotwood-behemoth)
41
42## Rewards
43
44Clearing the rift pays **80 shards** and the XP of the rank, one prize from the [guardian spoils](/w/overrank/odds#guardian-spoils) per awakened who fought the guardian, and the chests: [chest tiers of a rank D dungeon](/w/overrank/odds#rift-chest-d).
45
46## Good to know
47
48- 1 side branch(es), 0 loops, 1 dead ends
49- 3-4 monsters per room
50- elite chance 15%
51- lives 4
52- chest shards 14-24
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