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Monsters
Monsters, guardians and bosses
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## Types - **Normal**: the monsters of the rooms. - **Elite**: any normal monster can roll elite (bigger, ร2 XP, drops shards and sometimes an item). - **Guardian**: the final fight of a dungeon; the [dungeon theme](/w/overrank/dungeons/overview) decides which one. - **Boss**: special fights (training, events). ## Strength The numbers on a monster page are its own base stats. In a rift they are multiplied by the rank of the rift (ร1 at rank E up to ร21 HP at Nation, guardians up to ร55): see [Dungeon formulas](/w/overrank/formulas/dungeons). **The game has no elemental weaknesses or resistances.** ## Phases A guardian has more phases the higher the rift rank (2 at rank E, up to 6 at Nation). It starts attacking faster after each one. Variants are rolled at the start of the dungeon: Standard, Enraged (faster below 50% HP) and Summoner (calls adds at 66% and 33%). ## Drops Monsters have no drop table of their own: drops depend on the source. Elites drop an item at 8%, chests have their own tiers and guardians pay the [spoils reel](/w/overrank/odds). See the [odds hub](/w/overrank/odds). Some monsters are **undiscovered**: their pages are blurred and ask for your help. If you find one, complete the page and remove the *Undiscovered* tag.
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