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Blame of Items: weapons, armor and accessories

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Awaitlab

Nov 2, 2026, 12:00 PM

Imported from the game data

First revision
1## The kinds of items
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3| Kind | What it gives |
4|---|---|
5| Weapons | Attack and bonuses. 7 styles: blade, spear, dagger, scythe, greatsword, hammer, staff. Each carries a [weapon art](/w/overrank/weapon-arts/overview). |
6| Armor | HP and damage reduction (light, medium, heavy or robe) |
7| Accessories | Stat bonuses (strength, intelligence...) |
8| Consumables | Potions and special items (boosts, summons) |
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10## Grade, rank and the forge
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12Gear has a **grade** (F Trash to S Mythic, rolled on drop), a **rank** (the tier it comes from) and a **forge level**. The pages show the base values (rank E, Common, +0); the real stats are higher: see [Item formulas](/w/overrank/formulas/items-and-forge) and [Forge, market and gear](/w/overrank/guides/forge-and-gear).
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14## Where gear comes from
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16- Guardians, chests, elites and mimics of rifts.
17- The market (what is in stock depends on your rank).
18- The battle pass, codes, daily rewards and rank-ups.
19- Seasonal merchants and invasions for the rarest editions (SP and EX).
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21Looks only? See [Cosmetics](/w/overrank/cosmetics/overview).

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