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Blame of The 7 stats
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1## What stats do
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3Every awakened has **7 stats**, 5 points each at the start, up to 999. You gain points when you level up (3 per level up to level 30, 2 up to 60, 1 up to 100) and from rank-ups. A stat reset gives all your points back.
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5| Stat | What each point gives |
6|---|---|
7| **Strength** | +1.8 weapon damage per point; physical skill power |
8| **Agility** | +1% attack speed per point; +0.15% evasion per point (max 60%); +0.15 dodge speed per point |
9| **Vitality** | +10 max HP per point; +0.0075% max HP regen per second per point |
10| **Defense** | damage reduction = defense / (defense + 200) (max 70%) |
11| **Perception** | +0.3% critical chance per point (max 50%); +0.4% critical damage per point |
12| **Intelligence** | +1.2 magic power per point; +3 max mana per point; -0.2% cooldowns per point (max 45%) |
13| **Spirit** | +1 max mana per point; +0.07 mana regen per second per point; +1% healing power per point |
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15## Which stats for which class?
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17Each class lists its *focus stats* on its page, for example [Assassin](/w/overrank/classes/assassin) (Strength, Agility, Perception) or [Tank](/w/overrank/classes/tank) (Vitality, Defense, Spirit). Physical skills scale with **Strength**, magic skills with **Intelligence**.
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19## Caps worth knowing
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21- Critical chance: 50% at most.
22- Damage reduction: 70% at most (Tank 65%, Berserker 62%).
23- Evasion: 60% at most (Survivor 52%).
24- Cooldown reduction from Intelligence: 45% at most.
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26Formulas: [Combat](/w/overrank/formulas/combat).
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