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Awaitlab

Nov 2, 2026, 12:00 PM

Imported from the game data

First revision
1## Grades
2
3Gear has a **grade**, written as a rank letter, rolled when it drops: **F** Trash, **E** Common, **D** Uncommon, **C** Rare, **B** Epic, **A** Legendary, **S** Mythic. Above them: **EX** (Limited editions, never in the shops) and **SP** (exclusive rewards between S and EX). An account can own several copies of an EX or SP item; only the profile that earned a copy can trade, sell or auction it. A better grade multiplies the stats and the value of the item.
4
5| Grade | Name | Stat multiplier | Value multiplier |
6|---|---|---|---|
7| F | Trash | ×0.75 | ×0.5 |
8| E | Common | ×1 | ×1 |
9| D | Uncommon | ×1.15 | ×1.6 |
10| C | Rare | ×1.35 | ×2.6 |
11| B | Epic | ×1.6 | ×4.5 |
12| A | Legendary | ×2 | ×8 |
13| S | Mythic | ×2.6 | ×14 |
14| EX | Limited | ×2.4 | ×12 |
15
16How often each grade drops: [item rarity tables](/w/overrank/odds#item-rarity-normal).
17
18## The forge
19
20The forge is in the Awakened Plaza. It does three things, and **none of them can destroy your item**:
21
22- **Upgrade (+1, +2...)**: each level adds 8% to the main stats. Max **+10**, **+25** for an S-grade weapon, **+30** for EX and SP weapons. It never fails.
23- **Grade climb** (at +10): the item goes up one grade (up to S), its forge level goes back to +0 and it gains new bonuses.
24- **Reforge**: rerolls the bonus stats of the item ([reforge table](/w/overrank/odds#forge)). It is the only random part.
25
26Costs: [Item and forge formulas](/w/overrank/formulas/items-and-forge).
27
28## The market
29
30The market sells potions and gear of **your rank**. Its stock changes every hour and is the same for every awakened of your rank: each model is mostly Uncommon (D), sometimes Common, Rare or Epic, rarely Legendary. Models of a higher rank, the Nation weapons and the exclusive editions are never sold. Buying costs 4 times the rank E value of the item, times a factor of your rank (from ×1 at rank E to ×30 at Nation, ×130 for a weapon); selling gives back **80%** of what you paid (or of its value for a looted item), plus 80% of the shards you put into it at the forge. See [Economy formulas](/w/overrank/formulas/economy) and the [market stock table](/w/overrank/odds#market-offer).
31
32## Slots and weapons
33
34Weapons come in 7 styles (blade, spear, dagger, scythe, greatsword, hammer, staff) with different damage and speed: see [Items](/w/overrank/items/overview). Each weapon also carries a [weapon art](/w/overrank/weapon-arts/overview).

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