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Blame of Dungeons: strength, XP and shards
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1## Monster strength
2
3Every monster has base stats at its own rank. In a dungeon they are multiplied by the **rank scale** of the rift, by the room tier, and by the number of awakened inside:
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5$$\mathrm{stat} = \mathrm{base} \times \mathrm{RankScale} \times (1 + 0.3\ \text{HP},\ 0.2\ \text{dmg},\ 0.25\ \text{XP per room tier}) \times (1 + 0.75\ \text{HP},\ 0.1\ \text{dmg per extra awakened})$$
6
7| Rift rank | Monster HP | Monster damage | XP | Guardian HP |
8|---|---|---|---|---|
9| [Rank E](/w/overrank/ranks/e) | ×1 | ×1 | ×1 | ×1 |
10| [Rank D](/w/overrank/ranks/d) | ×2.5 | ×2.5 | ×1.8 | ×2.8 |
11| [Rank C](/w/overrank/ranks/c) | ×3.74 | ×4.01 | ×3.61 | ×4.68 |
12| [Rank B](/w/overrank/ranks/b) | ×4.88 | ×5.45 | ×6.08 | ×7.59 |
13| [Rank A](/w/overrank/ranks/a) | ×6.62 | ×6.92 | ×9.29 | ×12.14 |
14| [Rank S](/w/overrank/ranks/s) | ×9.48 | ×10.38 | ×10.84 | ×23.17 |
15| [Rank S+](/w/overrank/ranks/s-plus) | ×14.04 | ×14.15 | ×14.51 | ×36.11 |
16| [Rank Nation](/w/overrank/ranks/nation) | ×21.06 | ×20.28 | ×23.79 | ×55.17 |
17
18Each extra awakened adds +75% to the monsters' HP and +10% to their damage (the staff set this live value from 60% to 75%).
19
20## Rewards of a clear
21
22$$\mathrm{XP} = \lfloor (250 + 20 \times \mathrm{level}) \times \mathrm{bonus} \rfloor$$
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24An awakened guardian gives ×1.5 XP. Shards come from the rank:
25
26| Rift rank | Clear shards | Chest shards (before the tier) |
27|---|---|---|
28| [Rank E](/w/overrank/ranks/e) | 40 | 8-14 |
29| [Rank D](/w/overrank/ranks/d) | 80 | 14-24 |
30| [Rank C](/w/overrank/ranks/c) | 145 | 24-40 |
31| [Rank B](/w/overrank/ranks/b) | 249 | 40-65 |
32| [Rank A](/w/overrank/ranks/a) | 420 | 65-100 |
33| [Rank S](/w/overrank/ranks/s) | 632 | 100-160 |
34| [Rank S+](/w/overrank/ranks/s-plus) | 950 | 160-250 |
35| [Rank Nation](/w/overrank/ranks/nation) | ? | 250-380 |
36
37Red rifts multiply XP and shards by 1.5, PvP rifts by 1.25. Chest tiers multiply the chest shards from ×1 to ×4.5: [chest tiers](/w/overrank/odds#rift-chest).
38
39## Elites
40
41Any monster of a combat room can spawn as an **elite**: 1.25× bigger, +1 tier, ×2 XP, 3 to 6 shards and an item at 8%. The chance depends on the rank: [elite chances](/w/overrank/odds#elite-chance).
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