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Blame of Boosts: XP, shards and luck multipliers
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1## The rule
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3XP, shards and luck all use the same rule: **every bonus is added**, then you get one multiplier.
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5$$\mathrm{multiplier} = 1 + \min\!\left(5,\ \sum \mathrm{bonuses}\right)$$
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7So two ×2 boosts (+1 each) give ×3 and not ×4, and the maximum is **×6**.
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9## Where bonuses come from
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11| Source | Bonus |
12|---|---|
13| Game passes (Double XP, Double Shards) | +1 XP or shards |
14| Lucky pass (or Monarch) | +0.5 luck |
15| VIP | +0.1 XP and shards |
16| Personal boost (shop) | +1 |
17| Server boost (shop or token) | +1 |
18| Global boost (shop) | +1 |
19| Staff events (XP storm, shard rain, lucky surge) | +1 |
20| Guild perks | +0.05 per level (5 levels) |
21| Guild boost | +1 |
22| Friends in the server | +0.1 each, +0.5 at most |
23| Roblox Premium | +0.1 |
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25The bonuses of the Double XP and Double Shards passes are +100% each. Luck has its own page: [How luck works](/w/overrank/odds/how-luck-works).
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