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Awaitlab

Nov 2, 2026, 12:00 PM

Imported from the game data

First revision
1## Overview
2
3Ruined Temple is one of the themes the game picks when a dungeon is generated. The theme brings the monsters of the rooms and the guardian of the arena. Its signature hazard is **curse**: a curse hangs over the rooms.
4
5![Ruined Temple in the game](/games/overrank/dungeons/ruined-temple.webp)
6
7## Monsters
8
9| Monster | Weight | From rank |
10|---|---|---|
11| [Temple Sentinel](/w/overrank/monsters/temple-sentinel) | 3 | any |
12| [Sand Scarab](/w/overrank/monsters/sand-scarab) | 3 | any |
13| [Rift Oracle](/w/overrank/monsters/rift-oracle) | 2 | D |
14| [Void Wraith](/w/overrank/monsters/void-wraith) | 2 | C |
15
16The weight is how often the monster is picked for a room. Its minion (the adds a guardian calls) is [Sand Scarab](/w/overrank/monsters/sand-scarab).
17
18## Guardian
19
20[Hollow Sovereign](/w/overrank/monsters/hollow-sovereign) - the final fight. Each variant (standard, enraged, summoner) is rolled when the dungeon is generated: [guardian variants](/w/overrank/odds#guardian-variant-e).
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22## How often it appears
23
24| Dungeon rank | Chance |
25|---|---|
26| Rank E | 24.1% |
27| Rank D | 16.7% |
28| Rank C | 11.4% |
29| Rank B | 8.6% |
30| Rank A | 8.3% |
31| Rank S | 5.4% |
32| Rank S+ | 10.3% |
33| Rank Nation | 3.0% |
34
35Full tables: [dungeon themes by rank](/w/overrank/odds#dungeon-theme-e).

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