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Dungeons
Dungeons: themes, events and modifiers
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## How a dungeon is made When a [rift](/w/overrank/rifts/rifts) opens, the game builds its dungeon: a **theme** (monsters, guardian, hazard), the rooms (combat, event, sanctuary, side rooms, secret chambers), possibly an **event** and a **modifier**. ## Themes | Theme | Guardian | Hazard | |---|---|---| | [Eclipse Citadel](/w/overrank/dungeons/eclipse-citadel) | Eclipse Monarch | Curse | | [Iron Fortress](/w/overrank/dungeons/fortress) | Cinder Colossus | Lava | | [Ruined Temple](/w/overrank/dungeons/ruined-temple) | Hollow Sovereign | Curse | | [The Shattered Threshold](/w/overrank/dungeons/shattered-threshold) | Rift Colossus | Curse | | [The Haunted Castle](/w/overrank/dungeons/halloween) | Wraith Lich | Curse | | [Storm Peak](/w/overrank/dungeons/storm-peak) | Storm Titan | Frost | | [Clockwork Vault](/w/overrank/dungeons/clockwork-vault) | Grand Mechanist | Lava | | [Sunken Abyss](/w/overrank/dungeons/sunken-abyss) | Drowned King | Frost | | [Frozen Cavern](/w/overrank/dungeons/ice-cave) | Frost Matriarch | Frost | | [Drowned Marsh](/w/overrank/dungeons/swamp) | Rotwood Behemoth | Toxic | | [Crimson Cathedral](/w/overrank/dungeons/crimson-cathedral) | Scarlet Archon | Curse | ## Events About 30% of the dungeons get an event (and 20% of them a second one). See [Dungeon events](/w/overrank/dungeons/events). ## Modifiers of red rifts A modifier changes the rules of the run in exchange for more XP and shards: see [Rift modifiers](/w/overrank/dungeons/modifiers).
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