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Classes
Necromancer
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## Overview Undead fight at his side, always: more of them and stronger with more mana. In a dungeon he raises the monsters he defeats (they fade when he leaves). **For you if:** you want undead fighting for you. ## Playstyle | Aspect | Rating (0-5) | |---|---| | Damage | ●●●○○ 3 | | Survival | ●●●○○ 3 | | Mobility | ●●○○○ 2 | | Party | ●●●○○ 3 | | Range | ●●●●○ 4 | ## Bonuses | Bonus | Value | |---|---| | Magic damage | +8% | | Max mana | +25% | | Undead power | +10% | | Undead at least | 2 | ## Equipment - **Weapons:** Staff, Scythe - **Armor:** Robe - **Stats to focus:** Intelligence, Spirit - **Level cap:** 100 ## Skills Skills of the Necromancer tree. Spend skill points to unlock and level them; each level past the first adds 15% power and removes 5% of the cooldown. | Skill | Element | Cooldown | Damage | |---|---|---|---| | [Raise Dead](/w/overrank/skills/raise-dead) | Death | 12 s | - | | [Bone Armor](/w/overrank/skills/bone-armor) | Death | 18 s | heals / shields 20% of max HP | | [Death Bolt](/w/overrank/skills/death-bolt) | Death | 6 s | 240% of magic power | | [Unholy Frenzy](/w/overrank/skills/unholy-frenzy) | Death | 20 s | - | | [Army Of The Dead](/w/overrank/skills/army-of-the-dead) | Death | 40 s | - | | [Corpse Explosion](/w/overrank/skills/corpse-explosion) | Death | 14 s | 300% of magic power | | [Lich Form](/w/overrank/skills/lich-form) | Death | 60 s | - | ## Passives - [Dark Pact](/w/overrank/passives/dark-pact): +5% max mana per level (up to +25% max mana) - [Bone Legion](/w/overrank/passives/bone-legion): +6% undead power per level (up to +30% undead power) - [Soul Siphon](/w/overrank/passives/soul-siphon): +6% mana regeneration per level (up to +18% mana regeneration) - [Master Of Death](/w/overrank/passives/master-of-death): +3% max mana, +10% undead power per level (up to +6% max mana, +20% undead power) ## How to unlock Pick it freely in the class window (status window, then **Change class**). Changing class: the first change of a profile is free, then it costs **100 shards × your level** (at least 1,000). There is a 60 s delay between two changes, your level is kept by steps of 50 (level 449 becomes 400), and your stat points and skill trees are given back. See [Economy formulas](/w/overrank/formulas/economy).
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